| NAME | CATEGORY | ACTIONS |
|---|
1. Standard Requirements & Scaling
Use these exact names when putting requirements or weapon scaling (Format: Stat: Value):
Strength, Fortitude, Agility, Intelligence, Willpower, Charisma, Precision, Flamecharm, Frostdraw, Thundercall, Shadowcast, Galebreathe, Ironsing, Bloodrend, Earthbend, Light Weapon, Medium Weapon, Heavy Weapon, Mind
2. Valid Weapon Types
Sword, GreatSword, GreatAxe, GreatHammer, Dagger, Rapier, Fist, Spear, Club, Twinblades, Rifle, Gun, GreatCannon, Staff
3. Advanced Requirements
• Any Weapon: OR_Weapon: 80
• Any Attunement: OR_Attunement: 80 or Elemental: 80
• Split Weapons: MedOrHeavy: 50, MedOrLight: 50, LightOrHeavy: 50
• Required Path: Path: Vantablack
• Required Talent: Talent: Singularity
• Required Mantra: Mantra: Ice Daggers
(You can stack paths/talents using a slash: Path: Eruption/Glass)
4. Weapon Specifics
• Requires a Specific Weapon: ReqWeapon: Pale Morning
• Requires 1 of Multiple Weapons: ReqWeapon: Pale Morning/Pasado
5. Integrated Weapon Talents
When adding a weapon, use the "Integrated Talent(s)" box to bind a talent to the weapon. Separate multiples with a slash (e.g. Chain of Others/Bulldozer). (NOTE: Add the weapon talent first in the talent section, put them on the weapon talent category)